Please note that viewers must be at least 16 to watch, so no harm comes to those with innocent eyes. This game includes Violence, Blood. Table of Contents.Index of The Vanishing of Ethan Carter Guides:. This Page: The Vanishing of Ethan Carter Walkthrough. Next Page:The Vanishing of Ethan Carter WalkthroughYou play the game as Paul Prospero, an occult-minded detective who receives a disturbing letter from Ethan Carter.
Realizing the boy is in grave danger, Paul arrives at Ethan’s home of Red Creek Valley, where things turn out to be even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul quickly discerns might not be the only local murder worth looking into.Inspired by the weird fiction (and other tales of the macabre) from the early twentieth century, The Vanishing of Ethan Carter aims to significantly evolve immersive storytelling in games. While it features a private detective and quite a few mental challenges, The Vanishing of Ethan Carter is not an especially puzzle-ridden game. Our focus is on atmosphere, mood, and the essential humanity of our characters.Still, the discoveries won’t happen on their own, or without your help.
Dec 17, 2013 The Vanishing of Ethan Carter developer The Astronauts put out the first footage of the horror game today, but the studio did it in three GIFs instead of videos. The Astronauts captured gameplay. The Vanishing of Ethan Carter pc gameplay with an xbox 360 controller.
Originally posted by:Does that really matter these days?Don't make stupid comments like this, you certainly don't speak for everyone.Yes, it matters. Devs these days have to be kept an eye on, because with the amount of people saying the same ♥♥♥♥ as you, the devs might actually start believing that length doesn't matter and there is a huge part of the market that won't pay for a short game. (EDIT: maybe that's why they haven't released this information, I REALLY fuggin' hope not!)Duration is VERY relevent, to those of us who know the value of money and don't just constantly throw good after bad. We disagree with this philosophy.
It's like saying that a giant bowl of cheap noodles is better than a small dish of freshly made, original Italian spaghetti:) Or, another example, do you value paintings based on how large they are?Having said that, the game is longer than we thought it would be. It won't give you weeks of play (duh) but you should be satisfied. I avoid specific numbers because so far we have seen some weirdness in that department, e.g. We had a person play it for seven hours and still not be done with it (and not really getting stuck anywhere, it's not that kind of game) - and we don't know if that is just an edge case (the game should not take as much) or not. Not many people played the game except for us and we obviously cannot really emulate the true experience.In short, so far we haven't seen anyone from the outside play the game from start to finish, thus it's hard for us to say anything about the gameplay time other than we believe whoever buys Ethan should be satisfied with the experience.
We will be running tests soon. Originally posted by:We disagree with this philosophy. It's like saying that a giant bowl of cheap noodles is better than a small dish of freshly made, original Italian spaghetti:) Or, another example, do you value paintings based on how large they are?Having said that, the game is longer than we thought it would be. It won't give you weeks of play (duh) but you should be satisfied. I avoid specific numbers because so far we have seen some weirdness in that department, e.g. We had a person play it for seven hours and still not be done with it (and not really getting stuck anywhere, it's not that kind of game) - and we don't know if that is just an edge case (the game should not take as much) or not. Not many people played the game except for us and we obviously cannot really emulate the true experience.In short, so far we haven't seen anyone from the outside play the game from start to finish, thus it's hard for us to say anything about the gameplay time other than we believe whoever buys Ethan should be satisfied with the experience.
We will be running tests soon.I'm fine with shorter games, but they have to be fulfilling. Brothers: A Tale of Two Sons takes around 3 hours and I found that to actually just a bit draggy actually!!! But yeah, it was fulfilling in the end.Contrast takes just 3 hours as well.Loads of games in my library takes 3 hours or less. I tend to stay away from games that take more than 10 hours unless they are AAA games that I REALLY look forward to playing.Having said that, for a $20 game I'd imagine most people expect at least 5-6 hours of unique content.
Originally posted by:We disagree with this philosophy. It's like saying that a giant bowl of cheap noodles is better than a small dish of freshly made, original Italian spaghetti:) Or, another example, do you value paintings based on how large they are?Having said that, the game is longer than we thought it would be. It won't give you weeks of play (duh) but you should be satisfied. I avoid specific numbers because so far we have seen some weirdness in that department, e.g. We had a person play it for seven hours and still not be done with it (and not really getting stuck anywhere, it's not that kind of game) - and we don't know if that is just an edge case (the game should not take as much) or not. Not many people played the game except for us and we obviously cannot really emulate the true experience.In short, so far we haven't seen anyone from the outside play the game from start to finish, thus it's hard for us to say anything about the gameplay time other than we believe whoever buys Ethan should be satisfied with the experience. We will be running tests soon.It's answers the question for me.
If somebody took 7 hours not to complete a game, it'll take me more as I'm a sucker for exploring, and even 6 hours would be enough for the price, thanks. Originally posted by:We disagree with this philosophy.
It's like saying that a giant bowl of cheap noodles is better than a small dish of freshly made, original Italian spaghetti:) Or, another example, do you value paintings based on how large they are?Having said that, the game is longer than we thought it would be. It won't give you weeks of play (duh) but you should be satisfied. I avoid specific numbers because so far we have seen some weirdness in that department, e.g. We had a person play it for seven hours and still not be done with it (and not really getting stuck anywhere, it's not that kind of game) - and we don't know if that is just an edge case (the game should not take as much) or not. Not many people played the game except for us and we obviously cannot really emulate the true experience.In short, so far we haven't seen anyone from the outside play the game from start to finish, thus it's hard for us to say anything about the gameplay time other than we believe whoever buys Ethan should be satisfied with the experience. We will be running tests soon.I disagree, as this game most probably has been played by different people, your beta testers, yourself and/or other members of your team; so that you really can and should have an idea of how long the estimated play time is with or without fully exploring the game or if' it's played on different game difficulties.
Not giving play time hours prior to game release is in this age of games and gaming something that sets of alarm bells. Without these numbers the safe thing to do is to not pre-order and to wait what the Steam user reviews and critic reviews say. I don't think most people think that longer automatically equates to better.
But let's take a game like Gone Home. It was sold at the same price as your game, and it could easily be finished within an hour or two. And once you had done that, there was never any point of replaying the game. You had experienced everything it had to offer. A great game, but I think a lot of people would agree that it's just not worth the asking price as a game in today's market.If your game can be completed in 7 hours, and even if that's an extreme, and that the regular gamer can finish it in 4-6, then I think that's more than enough so long as the quality of the game is up to snuff.
But two hours is honestly just too short for me to pay €18,99 for. Now, notice I said 18,99 EUROS.
That's roughly 25 US Dollars. I'd probably be willing to pay as much as 18,99 DOLLARS for Home Home - but both Gone Home's dev and you guys have decided to do the whole '$1 = €1' thing with the conversion of the game. I like sitting down with my games and enjoying them, at least for a few hours. So if I pay 18,99 EUROS ($25) then I personally expect the game to last at least more than TWO hours. Originally posted by:I'd probably be willing to pay as much as 18,99 DOLLARS for Home Home - but both Gone Home's dev and you guys have decided to do the whole '$1 = €1' thing with the conversion of the game.To be clear, yes, that is our decision (any dev can set up a different price per territory) but the reason is simple: VAT. It's not exactly $1 = €1 (it's $19.99 versus €18.99), but almost there - however, when you exclude VAT, then the developer at the end of the day receives exactly the same money (per copy sold) from US and Europe.
So it's not like we're getting any more money from Europe because it's €18.99.So there's that. Another thing: I still don't get the problem of two hours. If a game is two hours that's exactly the price of a Bluray movie, which is more or less two hours.
And the marketplace is similar to games, as you can buy tons of older movies for just a few Euros, etc.BUT ANYWAY.:) I would be really, really surprised if anyone finished Ethan Carter in two hours or less. I guess you can do a speed run like that, but imo that's not something that'll happen in a regular playthrough - and not just because Ethan Carter is a game to savor, not rush through. I do see your point, although I'd never buy a movie at that price, unless it was a movie I already know is good, I own from before and want an upgraded or extended version of. And it's the same for games, but I don't think Gone Home (which is what I used for example) is THAT high quality, at least when compared to movies.
A movie at that price, I'd expect to have tons of special features on the side, along with the actual movie being one of the greats. And Gone Home has neither, in my eyes. So I personally don't find it being worth it.But I'm glad to hear that your game will have a bit more length to it. And I never rush my games, so this should be good.
Thanks for responding.:). Originally posted by:I'd probably be willing to pay as much as 18,99 DOLLARS for Home Home - but both Gone Home's dev and you guys have decided to do the whole '$1 = €1' thing with the conversion of the game.To be clear, yes, that is our decision (any dev can set up a different price per territory) but the reason is simple: VAT. It's not exactly $1 = €1 (it's $19.99 versus €18.99), but almost there - however, when you exclude VAT, then the developer at the end of the day receives exactly the same money (per copy sold) from US and Europe. So it's not like we're getting any more money from Europe because it's €18.99. Im just curious - so what about Russian territory, where game prices are sometimes 60% cheaper.
It's a developer loss, or steam loss (comparing to EU and USA prices) in that case? (because here we can't speak about VAT i think).